namespace VRage.Game
{
	public class MyParticleEffectsNameEnum
	{
		public const string None = "";

		public const string AlienGreenGrass = "AlienGreenGrass";

		public const string AngleGrinder = "AngleGrinder";

		public const string Blood_Spider = "Blood_Spider";

		public const string Burrowing = "Burrowing";

		public const string BlockDestroyed_Small = "BlockDestroyed_Small";

		public const string BlockDestroyed_Medium = "BlockDestroyed_Medium";

		public const string BlockDestroyed_Large = "BlockDestroyed_Large";

		public const string ArmorDestroyed_Small = "ArmorDestroyed_Small";

		public const string ArmorDestroyed_Large = "ArmorDestroyed_Large";

		public const string BlockDestroyed_Large3X = "BlockDestroyed_Large3X";

		public const string CharacterStepAlienYellow = "CharacterStepAlienYellow";

		public const string CharacterStepFlora = "\tCharacterStepFlora";

		public const string CharacterStepGrassAlienOrange = "CharacterStepGrassAlienOrange";

		public const string CharacterStepMarsSoil = "CharacterStepMarsSoil";

		public const string CharacterStepMoonSoil = "CharacterStepMoonSoil";

		public const string CharacterStepSand = "CharacterStepSand";

		public const string CharacterStepSnow = "CharacterStepSnow";

		public const string Collision_Sparks = "Collision_Sparks";

		public const string Collision_Sparks_Directional = "Collision_Sparks_Directional";

		public const string Collision_Sparks_HandDrill = "Collision_Sparks_HandDrill";

		public const string Collision_Sparks_LargeGrid_Close = "Collision_Sparks_LargeGrid_Close";

		public const string Collision_Sparks_LargeGrid_Distant = "Collision_Sparks_LargeGrid_Distant";

		public const string Damage_Blue_Electrical_Smoke = "Damage_Blue_Electrical_Smoke";

		public const string Damage_Electrical_Damaged = "Damage_Electrical_Damaged";

		public const string Damage_Electrical_Damaged_Antenna = "Damage_Electrical_Damaged_Antenna";

		public const string Damage_Electrical_Damaged_SolarPanels = "Damage_Electrical_Damaged_SolarPanels";

		public const string Damage_GravGen_Damaged = "Damage_GravGen_Damaged";

		public const string Damage_HeavyMech_Damaged = "Damage_HeavyMech_Damaged";

		public const string Damage_Reactor_Damaged = "Damage_Reactor_Damaged";

		public const string Damage_WeapExpl_Damaged = "Damage_WeapExpl_Damaged";

		public const string DEL_Atmosphere_Speed = "DEL_Atmosphere_Speed";

		public const string DEL_Clouds = "DEL_Clouds\t";

		public const string DEL_Damage_Panel_Backup = "DEL_Damage_Panel_Backup";

		public const string DEL_Fire_Jet_Narrow = "DEL_Fire_Jet_Narrow";

		public const string DEL_Fireworks = "DEL_Fireworks";

		public const string DEL_Meteory_Fire_Atmosphere_copy = "DEL_Meteory_Fire_Atmosphere_copy";

		public const string DEL_Meteory_Fire_Atmosphere_Copy_ = "DEL_Meteory_Fire_Atmosphere_Copy_";

		public const string DEL_ParticleEffect = "DEL_ParticleEffect";

		public const string Shell_Casings = "Shell_Casings";

		public const string Smoke_Container = "Smoke_Container";

		public const string DEL_Smoke_Missile_cpu_backup = "DEL_Smoke_Missile_cpu_backup";

		public const string DEL_Smoke_Missile_VR = "DEL_Smoke_Missile_VR";

		public const string DEL_Temp_MipMapsTest = "DEL_Temp_MipMapsTest";

		public const string DEL_Test_cutoff = "DEL_Test_cutoff";

		public const string DEL_Warp_copy = "DEL_Warp_copy";

		public const string Dummy = "Dummy";

		public const string Explosion_Missile = "Explosion_Missile";

		public const string Explosion_Warhead_02 = "Explosion_Warhead_02";

		public const string Explosion_Warhead_15 = "Explosion_Warhead_15";

		public const string Explosion_Warhead_30 = "Explosion_Warhead_30";

		public const string Explosion_Warhead_50 = "Explosion_Warhead_50";

		public const string Grid_Destruction = "Grid_Destruction";

		public const string Grinder_Character = "Grinder_Character";

		public const string Hit_BasicAmmoSmall = "Hit_BasicAmmoSmall";

		public const string Landing_Jet_Ground = "Landing_Jet_Ground";

		public const string Landing_Jet_Ground_Dust = "Landing_Jet_Ground_Dust";

		public const string Landing_Jet_Grid_Large = "Landing_Jet_Grid_Large";

		public const string Landing_Jet_Grid_Small = "Landing_Jet_Grid_Small";

		public const string Landing_Jet_Grid = "Landing_Jet_Grid";

		public const string MaterialExplosion_Destructible = "MaterialExplosion_Destructible";

		public const string MaterialHit_Character = "MaterialHit_Character";

		public const string MaterialHit_Glass = "MaterialHit_Glass";

		public const string MaterialHit_GrassGreen = "MaterialHit_GrassGreen";

		public const string MaterialHit_GrassOrange = "MaterialHit_GrassOrange";

		public const string MaterialHit_GrassYellow = "MaterialHit_GrassYellow";

		public const string MaterialHit_Ice = "MaterialHit_Ice";

		public const string MaterialHit_Metal = "MaterialHit_Metal";

		public const string MaterialHit_Rock = "MaterialHit_Rock";

		public const string MaterialHit_Sand = "MaterialHit_Sand";

		public const string MaterialHit_Snow = "MaterialHit_Snow";

		public const string MaterialHit_Soil = "MaterialHit_Soil";

		public const string MaterialHit_Wood = "MaterialHit_Wood";

		public const string MeteorAsteroidCollision = "MeteorAsteroidCollision";

		public const string Meteorit_Smoke1AfterHit = "Meteorit_Smoke1AfterHit";

		public const string Meteorit_Smoke1AfterHit_Small = "Meteorit_Smoke1AfterHit_Small";

		public const string Meteory_Fire_Atmosphere = "Meteory_Fire_Atmosphere";

		public const string Meteory_Fire_Space = "Meteory_Fire_Space";

		public const string Muzzle_Flash = "Muzzle_Flash";

		public const string Muzzle_Flash_Large = "Muzzle_Flash_Large";

		public const string OxyLeakLarge = "OxyLeakLarge";

		public const string OxyVent = "OxyVent";

		public const string PlanetCrashDust = "PlanetCrashDust";

		public const string ShipGrinder = "ShipGrinder";

		public const string ShipWelderArc = "ShipWelderArc";

		public const string Smoke_Autocannon = "Smoke_Autocannon";

		public const string Smoke_Collector = "Smoke_Collector";

		public const string Smoke_Construction = "Smoke_Construction";

		public const string Smoke_DrillDust = "Smoke_DrillDust";

		public const string Smoke_DrillDust_Metal = "Smoke_DrillDust_Metal";

		public const string Smoke_HandDrillDust = "Smoke_HandDrillDust";

		public const string Smoke_HandDrillDustStones = "Smoke_HandDrillDustStones";

		public const string Smoke_LargeGunShot = "Smoke_LargeGunShot";

		public const string Smoke_Missile = "Smoke_Missile";

		public const string SmokeBlack = "SmokeBlack";

		public const string SmokeGreen = "SmokeGreen";

		public const string SmokeWhite = "SmokeWhite";

		public const string Tree_Destruction = "Tree Destruction";

		public const string Tree_Drill = "Tree_Drill";

		public const string Tree_Grind = "Tree_Grind";

		public const string Warp = "Warp";

		public const string WelderContactPoint = "WelderContactPoint";

		public const string WelderFlame = "WelderFlame";

		public const string WheelDust_dirt = "WheelDust_dirt";

		public const string WheelDust_GrassGreen = "WheelDust_GrassGreen";

		public const string WheelDust_GrassOrange = "WheelDust_GrassOrange";

		public const string WheelDust_GrassYellow = "WheelDust_GrassYellow";

		public const string WheelDust_MarsSoil = "WheelDust_MarsSoil";

		public const string WheelDust_Metal = "WheelDust_Metal";

		public const string WheelDust_MoonSoil = "WheelDust_MoonSoil";

		public const string WheelDust_Rock = "WheelDust_Rock";

		public const string WheelDust_Sand = "WheelDust_Sand";

		public const string WheelDust_Snow = "WheelDust_Snow";
	}
}
